Minestrone in stages
The full minestrone recipe, prosciutto and tomato-paste substitutions, and the stopping points for cooking across two days.
A personal archive of curiosity
A notebook of things I got curious enough to
build, break, learn, and revisit.
Things built.
Things broken.
Things still figuring
themselves out.
The full minestrone recipe, prosciutto and tomato-paste substitutions, and the stopping points for cooking across two days.
An Outfitter prototype became a whole-game UI plan, with gameplay parity and separate layout and color references.
A network-boot question became a comparison of separate remote desktops and shared physical desktops, ending with a usable Linux thin-client session and working audio.

A skyblock base grew from an unbuilt floor plan into automation, a cramped service layer, a room retrofit, and recurring power constraints.
Documented activity: July 28, 2026 – September 14, 2026
A native space-strategy prototype where production choices, fleet movement, and a persistent information panel developed through explicit state and UI boundaries.
Documented activity: June 1, 2026 – September 22, 2026
From a two-column prompt composer to the saved implementation: controls, generation rules, presets, manual edits, and the character budget.
Documented activity: September 12, 2026

A generation-ship simulation built around fragile knowledge, followed by a long interface search from command board to a clearer Godot workstation.
Documented activity: May 28, 2026 – June 1, 2026