A generational starship mechanic game
A worn generation ship became the setting for an automation game built around machine networks, repair detours, and a small playable Godot workshop.
Explore the mess / 4 entries
Projects, experiments, and notes involving simulation. Follow a topic across otherwise unrelated rabbit holes.
Nothing matches those filters.
Try a broader term, or follow a topic link in the archive.
Browse the notebook →A worn generation ship became the setting for an automation game built around machine networks, repair detours, and a small playable Godot workshop.
A native space-strategy prototype where production choices, fleet movement, and a persistent information panel developed through explicit state and UI boundaries.
A browser pixel experiment grew into a C++ ecology sandbox with inherited traits, grazing, local nutrients, CSV telemetry, and measured performance bottlenecks.
A single-file C/SDL2 draft models one hundred moving agents with position, velocity, and simple boundary bounces.