Explore the mess / 25 entries

Programming

Projects, experiments, and notes involving programming. Follow a topic across otherwise unrelated rabbit holes.

PublishedOct 3, 2026
note / experiment

A thin-client Linux experiment

A network-boot question became a comparison of separate remote desktops and shared physical desktops, ending with a usable Linux thin-client session and working audio.

Documented activity: September 20, 2026 – September 26, 2026
PublishedOct 3, 2026
project

Prompt Builder

From a two-column prompt composer to the saved implementation: controls, generation rules, presets, manual edits, and the character budget.

Documented activity: September 12, 2026
PublishedOct 3, 2026
project / experiment

A reusable development harness

A one-task-at-a-time development workflow exposed gaps in task authority, then changed direction toward a reusable project template.

Documented activity: June 21, 2026 – June 22, 2026
PublishedOct 3, 2026
project

Odysseus

Exploring a self-hosted AI workspace led to authorization hardening, blocking CI, local release checks, and a first-run setup test that exposed a missing-directory problem.

Documented activity: June 7, 2026 – June 8, 2026
PublishedOct 3, 2026
project

Crushline

A node-based factory game built around competing production routes, useful waste, machine upgrades, and the freedom to build an inefficient line.

Documented activity: June 5, 2026 – June 19, 2026
PublishedOct 3, 2026
project

The Long Wake

A generation-ship simulation built around fragile knowledge, followed by a long interface search from command board to a clearer Godot workstation.

Documented activity: May 28, 2026 – June 1, 2026
PublishedOct 3, 2026
project / experiment

Pixel Evolution

A browser pixel experiment grew into a C++ ecology sandbox with inherited traits, grazing, local nutrients, CSV telemetry, and measured performance bottlenecks.

Documented activity: May 23, 2026 – May 25, 2026
PublishedOct 3, 2026
project

Research OS

A Rust simulator for explicit authority, with capability and policy checks, atomic audit rules, replay experiments, and a concrete Stage 1A failure.

Documented activity: May 22, 2026 – May 23, 2026
PublishedOct 3, 2026
project

WhackyDesk

A local AI desktop concept developed around Linux identities, a trusted broker, staged outputs, and evidence that could actually support its security claims.

Documented activity: May 17, 2026 – June 7, 2026
PublishedOct 3, 2026
project / prototype

Lines of Solice

A Python prototype explored identity through player actions, while schema mismatches exposed the need to validate the links between actions and projects.

Documented activity: April 26, 2026 – April 27, 2026
PublishedOct 3, 2026
project

StrataLedger

A spreadsheet and web-app concept connecting transaction records to priorities, with a three-sheet starting point and a concrete review workflow.

Documented activity: April 22, 2026 – May 2, 2026
PublishedOct 3, 2026
project / design study

A layered decision model

A general decision framework became a game about balancing usable possibilities, with weighted priorities, signals, dials, and explicit prototype equations.

Documented activity: April 18, 2026 – April 21, 2026