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Projects

The longer rabbit holes. A home for things that take more than one sitting, including the ones still in pieces.

Project

Prompt Builder

From a two-column prompt composer to the saved implementation: controls, generation rules, presets, manual edits, and the character budget.

Documented activity: September 12, 2026

experiment
A stone-walled Minecraft room with machinery, ducts, and rows of chests.

Designing a modded skyblock base

A skyblock base grew from an unbuilt floor plan into automation, a cramped service layer, a room retrofit, and recurring power constraints.

Documented activity: July 28, 2026 – September 14, 2026

Project

A hardcore Minecraft modpack

An expert Minecraft pack design moved from campaign decisions into a smaller development instance, with guide-first quests and concrete compatibility tests.

Documented activity: July 20, 2026 – September 6, 2026

Project

Odysseus

Exploring a self-hosted AI workspace led to authorization hardening, blocking CI, local release checks, and a first-run setup test that exposed a missing-directory problem.

Documented activity: June 7, 2026 – June 8, 2026

Project

Crushline

A node-based factory game built around competing production routes, useful waste, machine upgrades, and the freedom to build an inefficient line.

Documented activity: June 5, 2026 – June 19, 2026

Project

Deep Signal

A native space-strategy prototype where production choices, fleet movement, and a persistent information panel developed through explicit state and UI boundaries.

Documented activity: June 1, 2026 – September 22, 2026

Project
The Long Wake M3 debug panel, with state, command validation, resolution trace, and save/export areas.

The Long Wake

A generation-ship simulation built around fragile knowledge, followed by a long interface search from command board to a clearer Godot workstation.

Documented activity: May 28, 2026 – June 1, 2026

experiment

Pixel Evolution

A browser pixel experiment grew into a C++ ecology sandbox with inherited traits, grazing, local nutrients, CSV telemetry, and measured performance bottlenecks.

Documented activity: May 23, 2026 – May 25, 2026

Project

Research OS

A Rust simulator for explicit authority, with capability and policy checks, atomic audit rules, replay experiments, and a concrete Stage 1A failure.

Documented activity: May 22, 2026 – May 23, 2026

Project

WhackyDesk

A local AI desktop concept developed around Linux identities, a trusted broker, staged outputs, and evidence that could actually support its security claims.

Documented activity: May 17, 2026 – June 7, 2026

design study

Forgotten Decks

A generation-ship side-scroller found its identity in close-quarters resistance, fragile shared infrastructure, and the etiquette of a civil war inside a sealed home.

Documented activity: May 8, 2026 – May 10, 2026

prototype

Lines of Solice

A Python prototype explored identity through player actions, while schema mismatches exposed the need to validate the links between actions and projects.

Documented activity: April 26, 2026 – April 27, 2026

Project

StrataLedger

A spreadsheet and web-app concept connecting transaction records to priorities, with a three-sheet starting point and a concrete review workflow.

Documented activity: April 22, 2026 – May 2, 2026

design study

A layered decision model

A general decision framework became a game about balancing usable possibilities, with weighted priorities, signals, dials, and explicit prototype equations.

Documented activity: April 18, 2026 – April 21, 2026

experiment

An interactive dystopian story

A turn-by-turn science-fiction story changed from surveillance and resistance into unstable realities, time travel, loss, and an altered future.

Documented activity: May 26, 2024 – May 28, 2024

design study

Dark rose fantasy draft

A dark-fantasy writing experiment built a cursed garden around one red rose, then revised the hero’s battle to include fear and apparent defeat.

Documented activity: May 22, 2024

design study

A hive-city story world

Building Hive Sigma-9 around three social levels, then following Lira from scavenger sketches toward a narrated story.

Documented activity: May 21, 2024 – February 8, 2025

Project

Neon Shadow

A humane-AI science-fiction brief evolved into Sam Hunter, ancient technology, corporate pursuit, and the opening of Neon Shadow.

Documented activity: May 21, 2024