Explore the mess / 19 entries

Games

Projects, experiments, and notes involving games. Follow a topic across otherwise unrelated rabbit holes.

PublishedOct 3, 2026
note / experiment

A thin-client Linux experiment

A network-boot question became a comparison of separate remote desktops and shared physical desktops, ending with a usable Linux thin-client session and working audio.

Documented activity: September 20, 2026 – September 26, 2026
PublishedOct 3, 2026
note / investigation

Assembling a Hytale technology-mod collection

A proposed technology-mod stack became a practical test of what was installed, enabled for a world, and actually visible in the workbench.

Documented activity: September 15, 2026 – September 17, 2026
PublishedOct 3, 2026
project / experiment

Designing a modded skyblock base

A skyblock base grew from an unbuilt floor plan into automation, a cramped service layer, a room retrofit, and recurring power constraints.

Documented activity: July 28, 2026 – September 14, 2026
PublishedOct 3, 2026
note / design study

Planning the skyblock platform

A skyblock floor evolved from a 200-block concept into a centered 201×201 concrete plan, with a corrected hub and CSV material counts.

Documented activity: July 28, 2026 – July 29, 2026
PublishedOct 3, 2026
project

A hardcore Minecraft modpack

An expert Minecraft pack design moved from campaign decisions into a smaller development instance, with guide-first quests and concrete compatibility tests.

Documented activity: July 20, 2026 – September 6, 2026
PublishedOct 3, 2026
project / experiment

Pixel Evolution

A browser pixel experiment grew into a C++ ecology sandbox with inherited traits, grazing, local nutrients, CSV telemetry, and measured performance bottlenecks.

Documented activity: May 23, 2026 – May 25, 2026
PublishedOct 3, 2026
project

Haunted Blueprint

A horror-game design where the only view of a building is a floor plan that can lie, and sound supplies the missing physical world.

Documented activity: May 14, 2026 – May 27, 2026
PublishedOct 3, 2026
project / design study

Ashen Frontier

A survival-game design that moved toward restoring the land, assembling useful systems, and a deliberately smaller first-day slice.

Documented activity: May 8, 2026 – May 13, 2026
PublishedOct 3, 2026
project / design study

Forgotten Decks

A generation-ship side-scroller found its identity in close-quarters resistance, fragile shared infrastructure, and the etiquette of a civil war inside a sealed home.

Documented activity: May 8, 2026 – May 10, 2026
PublishedOct 3, 2026
project / prototype

Lines of Solice

A Python prototype explored identity through player actions, while schema mismatches exposed the need to validate the links between actions and projects.

Documented activity: April 26, 2026 – April 27, 2026
PublishedOct 3, 2026
note / design study

A custom baseball scorecard

A ready-to-print baseball scorecard request became a layout for lineups, innings, pitching, substitutions, and game notes.

Documented activity: October 31, 2025
PublishedOct 3, 2026
project / experiment

An interactive dystopian story

A turn-by-turn science-fiction story changed from surveillance and resistance into unstable realities, time travel, loss, and an altered future.

Documented activity: May 26, 2024 – May 28, 2024